Then in flight, you can tap 1 to open and close your panels. Make sure to put all your panels in the action group. This is easy if you only have one set of symmetrically placed panels! Deploy your panels just as soon as you hit 70 km altitude! When I first started to play KSP, this was the number one post-launch mission-ending catastrophe.
Seems some Mods interfere with each other. Or you need to upgrade the VAB to level2 - "Basic Action Groups availiable" . The Options -open -close -toggle are missing. On the Launchpad just rightclick the paneels and choose extend/retract.
And as to the IRL versions, what spacecraft have we built that had large wing style solar panels that needed to be retracted automatically? I can''t think of any. KSP is showing us the future in this aspect. Eventually there will be an IRL craft that will require retractable panels. Edited May 23, 2015 by gargamel
The home to all amateur astronomers & telescopes! Feel free to discuss anything astronomical here, from what sort of telescope you should get, stargazing tips and tricks, to how to use that scope of yours that''s been sitting around!
Something somewhere is obviously obnoxiously overriding the solar panel behavior, but with the clues provided as of writing this, it is like trying to look for an unlocatable Kerbal lost in deep space with no cozy comms connection back the KSC — and that is what makes the fact that as of writing this my only issue with my Kerbal Space Program
In the VAB or SPH click the middle blue tab at the top, then click the part you want to assign (in this case, the solar panel). Now click the "group 1" in the left column, and "toggle panel" (or similar) in the right column. Once you
Since the v5.0 update, the wear feature has been introduced. Once the wear reaches 100%, the solar panel will be damaged and cannot be repaired. - The solar panel will increase wear over time. (This feature is not enabled in the Stock+Kerbalism environment and is disabled by default.) - The solar panel will increase wear due to weather.
I had a similar issue a long time ago where the solar panels just weren''t solar panels anymore. I don''t remember that being fixed, but it apparently was considering that I use OPM. Edited September 13, 2019 by TheKSPBeginner
Ellie is a 1-star Engineer who deployed the photovoltaic panels, but no power is being generated. I imagine there''s more experiments here than will be powered by the one set of panels, but from my reading of the wiki I''d expect there to be 2 units of power produced, so I don''t understand why ther...
Hello. I haven''t posted here in a while so I apologize if this is formatted wrong. I''ve been out of Kerbal for about a year or so so I''m not positive on what''s changed but this doesn''t seem right, and all the search-results I
Hey all I have been having some trouble with solar panels in ksp 1.3. Usually when you right click them it comes up with a tag saying "Extend Panels" but when I right click it now it comes up with nothing. This problem has been also happening with mods that use solar panels except SSTU (so far). However the solar panels that don''t extend
Yeah this is definitely for orbiters. I use it for my multi-module space station orbiting Minmus in career mode. I''m middle-tier science so there are lots of big fuel tanks on the ends of my 2 science labs.
It''s also helpful to note that action groups combine when assembling larger craft. For example, if you''re building a space station, and you assign certain actions (e.g. toggle comm-antenna) to custom01 to one station part, and different actions (toggle solar panels) to custom01 a different station part; when the two components are joined in orbit, the actions for custom01
I''m playing ksp on the latest version (1.11 i think), with both dlc installed, I''m at mun with an engineer (bill), placed the solar panel, the control station and the Goo observation as well, it shows that all of them are connected but the solar panel won''t produce power/potency (playing in Portuguese so i don''t know the specific word) Anyone has any ideia of what it may be?
Hello. I haven''t posted here in a while so I apologize if this is formatted wrong. I''ve been out of Kerbal for about a year or so so I''m not positive on what''s changed but this doesn''t seem right, and all the search-results I could find on solar panels not working seemed older and related to Kopernicus, which has been updated since those posts I found. Anyways,
I have been experiencing what I first thought were exploding solar panels. However, I now think it is not the solar panels which are exploding, but the octagonal struts they are connected to. To elaborate, there have been several instances where I start a maneuver, hear an explosion, inspect the craft, and find one or more solar panels missing.
The SP-L deploys a 1×6 solar cell layout. There is also a SP-W 3x2 version available with a 3×2 layout. These panels generate electric charge only on extended state, requiring the need to be directly illuminated by the light of Kerbol.To make the panels operational, which will extend them from the protective casing, choose the Extend Panels option in the pop
However, for many years now, we have known that KSP models its solar panels'' output using an inverse square law w.r.t. the distance to the Sun. What I''m after is how KSP uses this in a config file: chargeRate = 24.4. to get to the actual EC/s output rate that the panel produces in the game.
Hey guys, So I launched a satellite with 2 OX-STAT Photovoltaic Panels, but i forgot to orient it properly once I reached orbit. So the panels are almost edge on to the sun . However, one of the panels is still getting 4% sun exposure and "producing energy" (it says energy flow = 0.017). The prob...
Hey, I have an issue with my ksp in which, if i have modulemanger installed solar panels will not deploy. I''ve tried in the VAB, in space, at the launchpad, it never deploys, i also tried it on a new save and it didnt work.I don''t even get the tab that comes up. This isn''t a massive issue, however i would like the mod to work without breaking my game as it is
ROSolar stems from a combined goal of reducing overall part clutter with the ability to affect solar panel performance when rescale the model. Many players will typically install mods for specific spacecraft. This can lead to very large installs with parts that
Solar panels not charging . So, I place some sweet OX-stat photovolt panels on each side, they produce power on the pad but when I get up into space it doesn''t seem to charge. There is however a number that keeps on going up and down very rapidly (always around zero) and it''s something called Megajoules. Kerbal Space Program Sandbox
The OX-Stat-PD Photovoltaic Panel can, when properly set up by trained engineers, power several ground-breaking science experiments at a time. Reduced power output caused by allowing Jebediah to just ''unfold the flippy bit'' is not covered under the manufacturer''s warranty. Needs a deployed central station to operate. — Probodobodyne Inc "
The Kerbal Space Program subreddit. For all your gaming related, space exploration needs. I figured out a simple way to get custom solar panels to track the sun. All you need to do is set servos to go from their min to their max in the KAL-1000 controller, then set the play length to your orbital period. Found a group of islands in the
I am having an issue where my solar panels do not work when I am actually flying the ship. The panels I have on the ship are more than enough to accommodate all systems on at the same time with extra to spare. My panels tell my that they are receiving sunlight and often are at 100 percent exposed...
Solar panels not charging . So, I place some sweet OX-stat photovolt panels on each side, they produce power on the pad but when I get up into space it doesn''t seem to charge. There is however a number that keeps on going up and down
The value is achieved at Kerbin 's distance, with the panel pointed directly at the Sun. The Gigantor XL Solar Array is a deployable solar panel. It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass.
It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass. The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.
You can also set a key to open and close solar panels using an action group, if you have many panels. Just giving specifics. When you're in the VAB building, if you look to the top middle of the screen you'll also see "action groups," which allow you to set an action to a certain key.
Of course the more solar panels you have, the more electric charge you will generate, but all of the panels in the world won't help if your ship drifts out of alignment with the sun.
The long answer is a little more complex: Solar panel placement doesn't matter as much if your station is oriented in the right angle to catch maximum sunlight. What I mean is you can have all the solar panels in the world, but if they're on the shadow side of your station, they won't work.
@SergiiZaskaleta The optimal way to place them is one set of 4 and then offset the next set by 45 degrees on the far side of the vessel. That way, if it faces directly into the sun, you'll get all 8 panels in full sunlight and you can minimise overlap.
We are deeply committed to excellence in all our endeavors.
Since we maintain control over our products, our customers can be assured of nothing but the best quality at all times.